Tester’s manual

Whisper of the Bard — 5e role-playing game, in English, with a Dungeon Master who tells the story and a program that applies the rules

Click a yellow box: the game shows you where this button is.

1. Your role as a tester

You are playing the real game, exactly as it is. What helps us most:

One simple rule: the Dungeon Master (the DM) tells the story, the program decides. Rolls, HP, gold, items, time, and movement are tracked by the program according to the D&D 5e rules. If the story contradicts your character sheet, or makes something appear that does not exist, that is exactly what you should report.

2. Entering the game

You can browse the site without an account: the worlds, the creation screen, this manual. To write a story, create a hero, play, join a game, or report a problem, the game asks you to sign in (Sign in or Create an account, at the top of the campaign screen).

  1. Go to whisperofthebard.com, or install the app with the Download the Windows app (or Android) button on the sign-in screen; no account is required to download it. On Android, accept « unknown app » if your phone asks you to.
  2. Create an account (username or email, password of at least 10 characters), or Sign in with Google if the button is available.
  3. Your account is initially « pending ». On this screen, enter the tester key received by email (format XXXX-XXXX-XXXX), then Validate: your account opens right away. Your key gives you a number of hours of playtime; the details are in Balance, next to your name.

You can reread this manual at any time: the « Tester manual » link below the sign-in form, and the Manual button in the game.

3. Create a game

On the home screen, New campaign, in four steps (1. World, 2. Story, 3. Heroes, 4. Start):

  1. World: write the players' first names (« Who's playing? »), choose a world from the list (its map, cities, and continent are prepared in advance), a campaign name, and a tone. The « Session Zero » sets the starting level, lethality, combat difficulty, themes to avoid, and automatic dice rolling. Then Write the story: a new story is written for your game in this world (up to 15 minutes; as long as the dots are moving, the writing goes on, and you can close the page without losing anything). It never reuses a story already played in this world.
  2. Story: read the chronicle of the era, known locations, factions, peoples, and possible paths. Another story writes a different one; Create the heroes of this era → to continue.
  3. Heroes: each player creates their hero (section 4), then Next: start →.
  4. Start: starting location, season, weather, then Start the adventure. The DM narrates the opening scene.

To play together on different computers: Invite a member (campaign list) or Invite a friend (game menu) creates an invitation link, or an ID and password; your friend uses Join a game. ▶ Resume reopens a game.

4. Create your hero

5. Play: write an action

Choose your hero in the box to the left of the text area (« Entire party » if you play multiple heroes), write what they do, then Send (Enter; Shift+Enter for a new line). All the game's buttons are in Menu ▾, at the top.

Grom approaches the counter and asks the innkeeper if he has seen a man in a gray cloak pass by.

6. Dice

7. Searching, Hiding, Noticing

Hidden things follow the rules of D&D, not the DM's mood:

If the story shows you someone or something hidden without a roll or Perception, report it.

8. Combat

9. Map, Travel, Cities

10. The Other Buttons

11. Report a problem

Two ways, always available:

Choose the kind of problem, then describe what you did, what happened, and what you expected. The game, turn, location, and latest messages are attached automatically: no need to copy them.

I wrote “Grom searches the counter.” The DM said he found a golden key without any roll. I expected an Investigation check.

Feedback: we read every report and respond to it. The response and status (Read, In progress, Fixed, Will not be changed) appear in My reports (in the report window). When a response is waiting for you, the button becomes “Report a problem (1 response)”.

One problem per report makes it easier to track. A screenshot is not necessary: the exact text of the messages is attached.

Write to us, plain and simple: the Messages button (in the game menu or on the campaigns screen) opens your conversation with the team. A question, an idea, what you liked or didn’t like: write whenever you want; our replies arrive in the same place, along with our announcements (new version, something to try). When a message is waiting for you, the button becomes “Messages (1)”.

12. Things to try

Thank you for helping us make a better game!

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